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Heroes of Might and Magic III: The Restoration of Erathia [iii] | |
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Developer(due south) |
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Publisher(s) |
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Director(s) | David Mullich |
Designer(s) | |
Programmer(southward) | John Bolton |
Artist(s) | Phelan Sykes |
Composer(s) | |
Series | Heroes of Might and Magic |
Platform(s) | Windows, Macintosh, Linux (PowerPC/x86), iOS, Android |
Release | |
Genre(s) | Turn-based strategy |
Manner(s) | Single-player, multiplayer |
Heroes of Might and Magic Three: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or Heroes 3, or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by the 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
The game's story is kickoff referenced throughout Might and Magic VI: The Mandate of Heaven and serves as a prequel to Might and Magic Seven: For Blood and Honor . The histrion tin can choose to play through vii different campaigns telling the story, or play in a scenario against computer or human opponents.
Heroes III was released to universal acclaim and was praised by critics. The game received the expansion packs Heroes of Might and Magic III: Armageddon'due south Bract and Heroes of Might and Magic III: The Shadow of Death . Heroes Chronicles , a series of curt introductory games based on the Heroes III engine, was likewise released. A special version of Heroes III titled Heroes III Complete, which included the original game and both expansion packs, was released in 2000.
On Dec 10, 2014, Ubisoft appear an Hard disk drive version of the game. The new version features updated graphics too every bit widescreen compatibility and was released on January 29, 2015, for Microsoft Windows, iOS and Android. [4] However, the expansions have non been re-released because their source code was lost. [5] However, in 2017 source code for the full version of the game was found, when i of the contractors responsible for porting the game to Mac constitute the source, tools and assets on a hard drive, and uploaded it to Ubisoft. [6]
Gameplay [ edit ]
The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and fable. The gameplay is divided into 2 parts, tactical overland exploration and a turn-based gainsay system. The player creates an army by spending resources at one of the viii town types in the game. The hero progresses in feel past engaging in combat with enemy heroes and monsters. The weather for victory vary depending on the map, including conquest of all enemies and towns, collection of a sure amount of a resources, or finding the grail artifact.
Gameplay consists of strategic exploration on the world map and tactical turn-based combat. As with the series in general, the player controls a number of "heroes" who human action as generals and control troops comprising various types of creatures inspired by myth and legend. The actor can consummate or "win" a map by completing the objectives set out by the creator of the map. Objectives may include eliminating all the other factions in the game, gathering a set amount of resources, or piecing together a puzzle to detect the Grail artifact. If a player loses all of their towns they volition have seven game days to capture a new town. If they fail to do and so they lose and the game ends. If a actor loses all their heroes and towns, they will lose the game.[ citation needed ]
There are 2 "layers" to the globe map: the aboveground and the underground. In that location are typically subterranean gateways that lead to and from the underground. Maps are filled with a huge diversity of buildings, treasures, monsters, mines and so along that advantage extensive exploration. At the very least, a actor must locate mines and flag them (whereupon they provide constant resource), since these resources are required to develop towns. The player must also develop their heroes' primary and secondary skills, both by battling creatures (and enemy heroes) and past acquiring artifacts or visiting special locations. Heroes are given a choice of skills to upgrade upon leveling up, too as condign amend at combat or using magic. The skills must be chosen carefully, since they are permanent and only a express number of skills tin exist learned.[ citation needed ]
The role player's towns serve many functions, but about importantly they allow recruitment of creatures to form armies. Towns also provide funds, new spells and a fortified location to make a last stand against an invading enemy hero. To build new structures within a town requires gilt and usually 1 or more type of resource. Wood and ore are needed for most structures, but more expensive buildings too require rarer resources (mercury, crystal, gems or sulfur). All factions require a disproportionate quantity of simply 1 of these special resource, making the conquering of a corresponding mine essential to victory. This aforementioned resource is also needed when hiring the most powerful creatures bachelor to that faction. Each faction also has a handful of unique structures available just to them.[ citation needed ]
If a player finds the Grail artifact, they can deliver information technology to a town to make that town the Grail'south permanent habitation by creating a special structure. The Grail bestows profoundly increased fauna growth and weekly income, in improver to a bonus unique to the town.[ citation needed ]
The eight different castles available in Heroes III are classified every bit expert, evil, and neutral. Each boondocks has seven basic creatures, each of which tin be upgraded to a more powerful variant. Each town besides features ii associated hero types: i that leans more toward might (combat), and one that leans more toward magic.
Plot [ edit ]
The game'southward story unfolds primarily through a serial of 7 playable campaigns, all prepare upon the continent of Antagarich. During the campaigns, the story is told from alternating points of view, giving players the opportunity to play equally each of the town alignments.
Following the disappearance of Rex Roland Ironfist of Enroth prior to Might and Magic Half-dozen: The Mandate of Heaven , his wife, Queen Catherine, is left to rule the realm. In the meantime, her father, King Gryphonheart of Erathia, is assassinated. Without their beloved King, the kingdom of Erathia falls to the nighttime forces of Nighon and Eeofol. Queen Catherine returns abode to Antagarich seeking to rally the people of her homeland and lead them against the evil that has ravaged their nation.
Erathia'southward capital of Steadwick is sacked by the dungeon lords of Nighon and the Kreegans of Eeofol. Meanwhile, the nations of Tatalia and Krewlod skirmish at the western border, seizing the hazard to expand their territory. Catherine's first task is to establish a foothold in the conquered kingdom by enlisting the help of allies. The wizards of Bracada and the elves of AvLee answer her call, and together they push towards Steadwick and somewhen retake it, quickly quelling the border war in the west. Soon after, Lucifer Kreegan, a commander in the Eeofol armies, sends an envoy to Erathia claiming that Roland Ironfist is captive inside their territories. AvLee invades Eeofol, simply fails to rescue Roland, who is transported to their northern holdings. Subsequently, Catherine invades Nighon, pushing the dungeon armies dorsum to their isle home.
In the concurrently, the necromancers of Deyja, having been responsible for the assassination of Rex Gryphonheart, plot to revive his corpse as a lich. They plan to utilise his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves as well much for the necromancers even in his corrupted state, and he becomes a rogue lich. Having little other recourse, Queen Catherine is forced to marry herself with the necromancers and together they set out to destroy the lich of King Gryphonheart earlier he becomes besides powerful.
A final bonus campaign, accessible only after the primary campaigns are complete, tells the story of separatists living in the Contested Lands, a war-torn border between Erathia and AvLee. Tired of the skirmishes that bring unrest to their homelands, they join to fight for independence from the ii large kingdoms. Information technology is afterward implied that this rising was orchestrated by Archibald Ironfist, the antagonist of Heroes of Might and Magic II .
Release [ edit ]
The game was originally released for PC Windows on March 3, 1999. [one] An Apple Macintosh port was released by 3DO, and a Linux port was released past Loki Software, both in late Dec that yr. In 2000, a Game Boy Color port entitled Heroes of Might and Magic 2 was released. A direct Dreamcast port retaining the original title was also developed and completed, simply it wasn't released due to technical issues that prevented the console running the game adequately.
Expansion packs [ edit ]
Two official expansion packs were released for Heroes III. The get-go of these expansions, Armageddon's Blade , introduced a ninth town alignment, [7] the Conflux; a random scenario generator, a variety of new creatures, heroes, and structures; and six new playable campaigns.
The second expansion, The Shadow of Death , was a stand-alone expansion that included Restoration of Erathia and added seven new playable campaigns and a variety of new artifacts, including Combination Artifacts. Combination Artifacts were extremely powerful items assembled by collecting a specific set of lesser artifacts.
Consummate edition [ edit ]
In 2000, a bundle containing Heroes III and both expansion packs was released as Heroes of Might and Magic III: Complete. More than just bundling the original game discs, however, this release reworked the game's installation process as well as its in-game menus to reflect a unified production.
Heroes of Might & Magic III – HD Edition [ edit ]
On January 29, 2015, near 15 years afterward the original release of Heroes of Might & Magic III, Ubisoft released a new high-definition version of the game compatible with PCs also as Android and iOS tablets. [8] The expansion packs were not included because the source code for those releases was lost. [nine]
Unofficial releases [ edit ]
A fan-fabricated expansion, In the Wake of Gods (also titled Heroes 3.5), was released in 2001. It adds new creatures, including eighth level creatures and "God's representatives", which requite bonus to heroes' master skills. Heroes tin as well destroy and rebuild towns. [x]
Horn of the Abyss, a second free community expansion, was announced in 2008 and released on Dec 31, 2011. It adds a new town type, a big number of new items to put on maps, new playable campaigns, a graphical random map generator template editor, amid other features. [11] [12]
Reception [ edit ]
Sales [ edit ]
Heroes of Might and Magic III entered PC Data'due south weekly calculator game sales charts at #3 for the February 28-March half dozen period. [thirteen] It held the position for another two weeks, [14] before exiting the weekly height ten in its quaternary week. [15] It was the The states' 2nd-best-selling computer game of March 1999. [xvi] PC Data, which tracked sales in the United states of america, reported that Heroes Three had sold 185,553 copies in September 2000. [17] The combined global sales of the Heroes series had reached 1.5 million copies by December 1999. [18]
Critical reviews [ edit ]
Heroes III was praised by critics, [20] [21] receiving an boilerplate score of 87% in GameRankings. [xix]
Next Generation reviewed the PC version of the game, rating it four stars out of v, and stated that "While realtime strategy withers on the vine, with many recent releases lackluster at best, HoMM reminds us that turn-based play is alive and well. In fact, information technology'southward hard to remember why people said turn-based was dead in the showtime place." [22]
Computer Gaming Earth 'south Robert Coffey said that the game "expands upon the insanely addictive play of the previous edition, retaining the core gameplay while enhancing almost every facet of the game". He continued to say that the game is "mind-boggling in its depth", but criticized its uneven campaign pacing and "sluggish" connectedness speeds during online play. He ended: "Ultimately, the rewards of Heroes of Might and Magic III far outweigh its few drawbacks. ... [This] is a game that strategy fans should absolutely exist playing". [24]
Heroes of Might and Magic III was a finalist for Computer Games Strategy Plus 's 1999 "Strategy Game of the Twelvemonth" prize, although it lost to RollerCoaster Tycoon . The editors wrote that Heroes of Might and Magic Iii "keeps this series running on all cylinders. There'due south null radically dissimilar here, but what would you modify?" [25]
References [ edit ]
- ^ a b "News Briefs". IGN. March three, 1999. Archived from the original on January 18, 2000. Retrieved Oct xvi, 2019.
3DO Sends Two Out The Door: "3DO announced today that Heroes of Might and Magic III...ha[s] shipped for the PC." - ^ "Archived copy". www.3do.com. Archived from the original on April 17, 2001. Retrieved Jan 12, 2022.
{{cite spider web}}
: CS1 maint: archived copy as championship (link) - ^ "GameSpy: Heroes of Might and Magic III: The Restoration of Erathia." GameSpy . Last accessed on January 28, 2006.
- ^ "Heroes of Might and Magic Iii". Ubisoft. December 10, 2014. Archived from the original on Dec 18, 2014. Retrieved December 10, 2014.
- ^ "A special announcement". Ubisoft. Dec x, 2014. Archived from the original on March xi, 2015. Retrieved December x, 2014.
- ^ Morris, John Keoni (October nineteen, 2017). "announcement". [twitter] . Retrieved October 19, 2017.
- ^ "Heroes of Might and Magic 3 – beautiful, challenging, and diverse".
- ^ "Heroes of Might and Magic Iii Hd edition". Ubisoft. January 29, 2015. Archived from the original on January 11, 2015. Retrieved January 29, 2015.
- ^ "A Special Proclamation". Might & Magic Heroes 7. Ubisoft. December 9, 2014. Archived from the original on March eleven, 2015. Retrieved Baronial v, 2015.
- ^ "Heroes 3 Wake of Gods Review". Gamersden.gg. March 2, 2021. Retrieved August 16, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Scott-Jones, Richard. "Horn of the Abyss, a community expansion for Heroes 3, just got a huge new update". PCGamesN.
- ^ "Heroes of Might & Magic three: Horn of the Abyss Review". Gamersden.gg. February 21, 2021. Retrieved August 16, 2021.
{{cite web}}
: CS1 maint: url-status (link) - ^ Fudge, James (March xvi, 1999). "Strategy Games Top Weekly Charts". Computer Games Strategy Plus . Archived from the original on April 6, 2005. Retrieved Jan 13, 2020.
- ^ Fudge, James (March 25, 1999). "EverQuest Debuts At Numero Uno". Computer Games Strategy Plus . Archived from the original on April half dozen, 2005. Retrieved Jan thirteen, 2020.
- ^ Staff (April v, 1999). "SimCity Beats Back EverQuest". GameSpot . Archived from the original on June 19, 2000. Retrieved Jan xiii, 2020.
- ^ Fudge, James (April sixteen, 1999). "EA Tops Charts". Computer Games Strategy Plus . Archived from the original on April 7, 2005. Retrieved January 13, 2020.
- ^ Jones, George (September 2000). "Call to Power 2; The Numbers Noise". Computer Gaming World . No. 194. pp. 54, 55.
- ^ "3DO Ships Heroes of Might and Magic(R) Three for Macintosh(R)" (Press release). Redwood Metropolis, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
- ^ a b "Heroes of Might and Magic Three for PC". GameRankings . CBS Interactive . Retrieved October xxx, 2018.
- ^ a b Heroes of Might and Magic Three review from GameSpot.
- ^ a b Heroes of Might & Magic 3: If it ain't bankrupt, don't fix it--the Heroes series triumphantly returns from IGN.
- ^ a b "Finals". Side by side Generation . No. 54. Imagine Media. June 1999. p. 92.
- ^ Dykes, Alan (March 31, 1999). "Heroes of Might and Magic III Review". PC Gaming Globe . Archived from the original on October 2, 2000.
- ^ Coffey, Robert (July ane, 1999). "Heroes of Might & Magic III". Reckoner Gaming World . Archived from the original on Baronial 16, 2000. Retrieved April 14, 2010.
- ^ Staff (March 6, 2000). "The Computer Games Awards; The Best Games of 1999". Computer Games Strategy Plus . Archived from the original on March 24, 2005.
External links [ edit ]
- Heroes of Might and Magic III: The Restoration of Erathia at MobyGames
- http://heroes.thelazy.cyberspace/ Heroes of Might and Magic Wiki
- https://h3hota.com/ Horn of the Abyss (free community made expansion for Heroes Three)
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